1	￬	1	1	1	0	HP	-(1.1*atk+(0.5*atk+1.5*str)*k)	40+100*k			12			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	5	1	0	200
2	ȹǳ	1	1	1	0	HP	-(3*atk+(0.8*atk+str*5+dex*3+con)*k)	50+130*k			15			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	12	1	0	200
3	ȥ	1	1	1	0	ATT_SPEED	50*k	50+140*k	60+90*k		63+90*k			SELFONLY	14	MOV_SPEED	20*k	60+90*k		0	0	NORMAL	1	1	0	0
4	˰	1	1	1	0	ATT_GRADE	(100+str+lv*3)*k	100+200*k	30+50*k		33+50*k			SELFONLY	15	NONE				0	0	NORMAL	1	1	0	0
5	źȯ	1	1	1	0	HP	-(2*atk+(atk+dex*3+str*7+con)*k)	60+120*k			12			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH		MOV_SPEED	150	3		0	0	MELEE	4	1	0	200
6		1	1	1	0	HP	-(3*atk+(atk+1.5*str)*k)*1.07	300+150*k			60			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	5	1	0	0
16		1	1	1	0	HP	-(2.3*atk+(4*atk+str*4+con)*k)	60+120*k			15			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	4	1	0	100
17	ݻŸ	1	1	1	0	HP	-(2.3*atk+(3*atk+str*4+con*3)*k)	60+150*k			15			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	8	1	0	200
18		1	1	1	0	HP	-(2*atk+(2*atk+2*dex+2*con+str*4)*k)	50+140*k			25			ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN		NONE	100+k*1000/6	2		0	0	MELEE	10	1	0	400
19	õ	1	1	1	0	DEF_GRADE	(200+str*0.2+con*0.5)*k	80+220*k	60+90*k		63+90*k			SELFONLY	16	MOV_SPEED	-(1+9*k)	60+90*k		0	0	NORMAL	1	1	0	0
20	ǳ	1	1	1	0	HP	-(2*atk+(atk+dex*3+str*5+con)*k)	40+120*k			20			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH		NONE				0	0	MELEE	10	1	1200	200
21	˵	1	1	1	0	HP	-(2*atk+(2*atk+2*dex+2*con+str*4)*k)*1.1	300+180*k			60			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	10	1	0	400
31	Ͻ	2	1	1	0	HP	-(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k)	40+160*k			15			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	6	1	0	0
32	ýź	2	1	1	0	HP	-(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k)	40+160*k			20			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	6	1	800	0
33		2	1	1	0	HP	-(2*atk+(0.5*atk+dex*9+str*7)*k)	50+140*k			25			ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON		NONE	40*k			0	0	MELEE	12	1	0	0
34		2	1	1	0	NONE		30+60*k	15+30*k		60			SELFONLY	18	NONE				0	0	NORMAL	1	1	0	0
35		2	1	1	0	HP	-(lv*2+(atk+str*3+dex*18)*k)	40+130*k			25			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON		NONE	60*k	5+25*k		0	0	MELEE	12	1	800	200
36	漶	2	1	1	0	HP	-((lv*2+(atk+str*3+dex*18)*k)*1.1)	300+180*k			60			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON		NONE	60*k	5+25*k		0	0	MELEE	6	1	800	300
46		2	1	1	0	HP	-(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar+iq*2)*k)	40+160*k			10			ATTACK,USE_ARROW_DAMAGE,KNOCKBACK		NONE				0	0	RANGE	1	1	2500	0
47	ݼ	2	1	1	0	HP	-(atk+(1.7*atk+dex*5+str)*k)	30+150*k			15			ATTACK,SPLASH,USE_ARROW_DAMAGE,ATTACK_SLOW		NONE	50+dex*6*k	1+iq*0.4*k*0.1		0	0	RANGE	8	0.6	2500	200
48	ȭ	2	1	1	0	HP	-(1.5*atk+(2.6*atk+0.9*iq+number(100,300))*k)	30+160*k			15			ATTACK,SPLASH,USE_ARROW_DAMAGE,ATTACK_FIRE_CONT		NONE	lv+5*iq*k	(350+iq*4*k)/10		0	0	RANGE	12	1	2500	300
49		2	1	1	0	MOV_SPEED	60*k	60+220*k	3+(90*k)/10		4+8*k			SELFONLY	17	NONE	(Lv*2+(3*dex+number(100,300))+str*2+iq*2)*k)			0	0	NORMAL	1	1	0	0
50		2	1	1	0	HP	-(atk+(1.4*atk+number(100,200)+dex*7+str*4+iq*4)*k)	40+160*k			18			ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON		NONE	(50+dex*6*k)/10	15+30*k		0	0	RANGE	12	1	2500	600
51	ź	2	1	1	0	HP	-((atk+(1.2*atk+number(100,200)+dex*6+str*3+iq*3)*k)*1.2)	200+200*k	1+iq*0.4*k*0.1		60			ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON		NONE	(50+dex*6*k)/10	15+30*k		0	0	RANGE	5	1	0	400
61		3	1	1	0	HP	-(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k)	30+140*k			10			ATTACK,USE_MELEE_DAMAGE,PENETRATE		NONE	1+k*9			0	0	MELEE	4	1	0	0
62		3	1	1	0	HP	-(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k)	50+150*k			15			ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING		NONE	1+k*9			0	0	MELEE	12	1	0	500
63	Ͱ	3	1	1	0	ATT_GRADE	(3*iq+2*lv)*k	20+240*k	50+100*k	2+23*k	0			SELFONLY,TOGGLE	19	HIT_HP_RECOVER	10*k	50+100*k		0	0	NORMAL	1	1	0	0
64		3	1	1	0	DODGE	1+29*k	60+120*k	60+100*k		100			SELFONLY	20	NONE				0	0	NORMAL	1	1	0	0
65	ָ	3	1	1	0	DEF_GRADE	(iq+30)*k	70+170*k	30+120*k		33+140*k			SELFONLY	21	REFLECT_MELEE	(iq/4+10)*k	30+120*k		0	0	NORMAL	1	1	0	0
66	Ĺ	3	1	1	0	HP	-(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k)	30+120*k			12			ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT		NONE	10+40*k	7+23*k		0	0	NORMAL	5	1	1800	200
76		3	1	1	0	HP	-(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k)	30+140*k			7			ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH		NONE				0	0	MAGIC	5	1	1500	200
77	ȭ	3	1	1	0	HP	-(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k)	60+140*k			12			ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH		NONE				0	0	MAGIC	15	0.8	0	500
78		3	1	1	0	HP	-(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k)	20+30*k	40+30*k	5+40*k	43+30*k			ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE		NONE				0	0	MAGIC	1	1	800	100
79	żȣ	3	1	1	0	DEF_GRADE	(0.5*iq+15)*k	20+30*k	60+120*k	5+10*k	63+120*k			SELFONLY,TOGGLE	25	MANASHIELD	100-((iq*0.84)*k)	60+120*k		0	0	MAGIC	1	1	0	0
80	Ӹ	3	1	1	0	HP	-(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k)	40+120*k			12			ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW		NONE	333+300*k	10+10*k		0	0	MAGIC	9	1	1200	400
81	ȯ	3	1	1	0	HP	-(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k)	80+220*k			24			ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH		NONE				0	0	MAGIC	9	1	1500	200
91	ĺ	4	1	1	0	HP	-(70+5*lv+(18*iq+str*7+5*mwep+50)*ar*k)	30+200*k			9			ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW		NONE	3+iq*7*k	1+dex*0.4*k*0.1		0	0	MAGIC	5	1	1800	400
92	Ļ	4	1	1	0	HP	-(60+5*lv+(16*iq+dex*6+6*mwep+120)*ar*k)	50+280*k			10			ATTACK,ATTACK_FIRE_CONT,KNOCKBACK		NONE	lv+5*iq*k	(100+iq*5*k)/10		0	0	MAGIC	10	1	800	0
93	з	4	1	1	0	HP	-(70+3*lv+(20*iq+str*3+10*mwep+100)*ar*k)	70+380*k			12			ATTACK,SPLASH,ATTACK_FIRE_CONT		NONE	lv+5*iq*k	(100+iq*5*k)/10		0	0	MAGIC	15	1	2500	500
94	ȣ	4	1	1	0	RESIST_NORMAL	((iq*0.3+5)*(2*k+0.5)+(dex*0.3))/(k+2.3)	40+190*k	50+80*k		10			PARTY	22	NONE				0	0	NORMAL	1	1	2000	0
95	ݻ	4	1	1	0	REFLECT_MELEE	5+(iq*0.2+str*0.1)*k	60+120*(k+k)	60+200*k		10			PARTY	23	NONE				0	0	NORMAL	1	1	2000	0
96	õ	4	1	1	0	CRITICAL	(iq*0.3+5)*(2*k)/(k+3)	50+180*k	60+100*k		10			PARTY	29	NONE				0	0	NORMAL	1	1	2000	0
106		4	1	1	0	HP	-(60+5*lv+(8*iq+dex*2+8*mwep+number(iq*5,iq*15))*ar*k)	30+200*k			8			ATTACK,SPLASH		NONE				0	0	MAGIC	5	1	1800	400
107		4	1	1	0	HP	-(40+4*lv+(13*iq+str*2+10*mwep+number(iq*5,iq*16))*ar*k)	50+300*k			10			ATTACK,SPLASH,ATTACK_STUN		NONE	30+70*2*k	1+str*0.2*k*0.1		0	0	MAGIC	15	1	1500	400
108	ڰ	4	1	1	0	HP	-(50+5*lv+(8*iq+str*2+8*mwep+number(1,800))*ar*k)*(1-chain*0.13)	40+200*k			9			ATTACK,SPLASH,ATTACK_SLOW		NONE	80+iq*5*k	1+str*0.4*k*0.1		0	0	MAGIC	7	1	2500	100
109		4	1	1	0	HP	150+5*lv+(10*iq+6*mwep+number(600,800))*(k+0.15)	40+250*k			10			REMOVE_BAD_AFFECT,PARTY		NONE	20+80*k	0		0	0	NORMAL	1	1	1000	0
110		4	1	1	0	MOV_SPEED	(dex*0.2)+35*k	60+120*k	60+100*k		10			PARTY	24	CASTING_SPEED	3+33*k	60+100*k		0	0	NORMAL	1	1	2000	0
111	¼	4	1	1	0	ATT_GRADE	3+(iq*0.2+str*0.1+11)*k	60+150*k	60+100*k		10			PARTY	30	NONE				0	0	NORMAL	1	1	2000	0
121	ַ	0	1	40	0	NONE								DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
122		0	1	2	0	NONE								DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
124	ä	0	1	40	0	NONE								DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
125		0	1	40	0	NONE			10+1000*k						0	NONE			0	0	0	NORMAL	0	1	1000	0
126	ż	0	1	20	0	NONE								DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
127	õ	0	1	20	0	NONE								DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
128		0	1	20	0	NONE								DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
129	а	0	1	40	0	NONE								DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
130	¸	0	1	1	0	NONE								DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
131	ȯ	0	1	10	0	NONE								DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
132	AutoAttack	0	0	0	0	NONE								DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	1000	0
133	RoleProficiency	0	1	40	0	NONE								DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
134	InSight	0	1	40	0	NONE								DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
137		5	1	1	50	HP	-(atk+(2*atk*k))	60+80*k			5-(4*k)			ATTACK,USE_MELEE_DAMAGE,CRUSH		NONE				0	0	MELEE	10	1	300	0
138		5	1	1	52	HP	-(2.4*(200+1.5*lv)+(3*200*k))	60+120*k			15			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG		MOV_SPEED	50	5		0	0	MELEE	6	1	400	100
139	Ż	5	1	1	55	HP	-(2*(200+1.5*lv)+(3*200*k))	60+160*k			20			ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH		NONE				0	0	MELEE	12	1	400	250
140	(Ȱ)	5	1	1	50	HP	-(atk+(2*atk*k))	60+80*k			10			ATTACK,USE_ARROW_DAMAGE,CRUSH		NONE				0	0	RANGE	5	1	2500	0
151		0	1	7	0	NONE										NONE				0	0	NORMAL	0	1	0	0
152		0	1	7	0	MAX_HP	maxhp*0.2*k	150+150*k	300		600					NONE				0	0	NORMAL	0	1	0	0
153	ູ	0	1	7	0	MAX_SP	maxsp*0.2*k	150+150*k	300		600					NONE				0	0	NORMAL	0	1	0	0
154	ְ	0	1	7	0	DEF_GRADE	odef*0.1*k	150+150*k	180		480					NONE				0	0	NORMAL	0	1	0	0
155	ȭ	0	1	7	0	MOV_SPEED	15*k	150+150*k	180		480					ATT_SPEED	15*k	180		0	0	NORMAL	0	1	0	0
156	Ǻг	0	1	7	0	CRITICAL	50*k	150+150*k	180		480					NONE				0	0	NORMAL	0	1	0	0
157	ֹ	0	1	7	0	CASTING_SPEED	50*k	150+150*k	180		480					NONE				0	0	NORMAL	0	1	0	0
158	̵	0	1	3	0	NONE								SELFONLY		NONE				0	0	NORMAL	0	1	0	0
159	ǹ	0	1	5	0	NONE								SELFONLY		NONE				0	0	NORMAL	0	1	0	0
160	ȭ	0	1	5	0	NONE	3*k	80-12*k	300					SELFONLY		NONE				0	0	NORMAL	0	1	0	0
161	ǹ	0	1	2	0	NONE		50								NONE				0	0	NORMAL	0	1	0	0
162	̵	0	1	2	0	NONE		20								NONE				0	0	NORMAL	0	1	0	0
170		7	1	1	0	HP	-(1.1*atk+(0.3*atk+1.5*str)*k)	40+100*k			12			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_BLEEDING		NONE	60*k	5+25*k		0	0	MELEE	5	1	300	200
171	ǳ	7	1	1	0	HP	-(2*atk+(atk+dex*3+str*5+con)*k)	40+120*k			20			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN,KNOCKBACK		NONE	30+70*2*k	2		0	0	MELEE	10	1	1000	200
172		7	1	1	0	HP	-(atk+(1.6*atk+200+dex*7+str*7)*k)	40+100*k			12			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	5	1	800	100
173	ļ	7	1	1	0	HP	-(3*atk+(0.8*atk+str*6+dex*2+con)*k)	40+100*k			12			ATTACK,USE_MELEE_DAMAGE		DEF_GRADE	-30*k	5	63	0	0	MELEE	10	1	800	100
174		7	1	1	0	ATT_GRADE	7+(4*iq+13)*k	20+240*k	45+60*k	2+23*k	10+10*k			SELFONLY,TOGGLE	43	NONE			43	0	0	NORMAL	1	1	0	0
175	û	7	1	1	0	ATT_SPEED	20*k	80+220*k	200		300			PARTY	44	DODGE	1+10*k	200		0	0	NORMAL	1	1	1000	0
176	ǴϽ	1	1	1	0	HP	-(3*atk+(0.9*atk+number(1,1000)+str*5+dex*3+lv)*k)	200+200*k			35+20*k			ATTACK,USE_MELEE_DAMAGE,DISABLE_BY_POINT_UP		HIT_PCT	0.4*k+(32*k/2)	20*k		0	0	MELEE	8	1	0	200
177	ϱǥ	2	1	1	0	HP	-(atk+(1.7*atk+number(1,1000)+dex*6+lv*5)*k)	200+200*k			35+20*k			ATTACK,USE_MELEE_DAMAGE,SPLASH,DISABLE_BY_POINT_UP		HIT_PCT	0.4*k+(32*k/2)	20*k		0	0	MELEE	8	1	2000	200
178	ǳ	2	1	1	0	HP	-(1.9*atk+(2.6*atk+number(1,1000))*k)	200+200*k			35+20*k			ATTACK,SPLASH,USE_ARROW_DAMAGE,DISABLE_BY_POINT_UP		HIT_PCT	0.4*k+(32*k/2)	20*k		0	0	RANGE	8	1	2500	200
179	Ǳ	3	1	1	0	HP	-(1.9*atk+(2.6*atk+number(1,1000))*k)	200+200*k			35+20*k			ATTACK,USE_MELEE_DAMAGE,DISABLE_BY_POINT_UP		HIT_PCT	0.4*k+(32*k/2)	20*k		0	0	MELEE	4	1	0	0
180	渶Ǳ	3	1	1	0	HP	-(120+6*lv+(5*con+5*dex+30*iq+number(1,1000)+9*mwep)*ar*k)	200+200*k			35+20*k			ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,DISABLE_BY_POINT_UP		HIT_PCT	0.4*k+(32*k/2)	20*k		0	0	MAGIC	5	1	2000	200
181	׿	4	1	1	0	HP	-(120+6*lv+(5*con+5*dex+30*iq+number(1,1000)+9*mwep)*ar*k)	200+200*k			35+20*k			ATTACK,SPLASH,ATTACK_FIRE_CONT,DISABLE_BY_POINT_UP		HIT_PCT	0.4*k+(32*k/2)	20*k		0	0	MAGIC	5	1	2000	500
182	õ	4	1	1	0	NONE	0.4*k+(18*k)	200+200*k	50+(8*k)		386+(80*k)			DISABLE_BY_POINT_UP,PARTY		NONE	4*k			0	0	NORMAL	1	1	2000	0
183	̸ǳ	7	1	1	0	HP	-(1.8*atk+(atk+dex*6+number(1,1000)+str*3+lv)*k)	200+200*k			35+20*k			ATTACK,USE_MELEE_DAMAGE,DISABLE_BY_POINT_UP		HIT_PCT	0.4*k+(32*k/2)	20*k		0	0	MELEE	8	1	0	200
221	ȹǳ	6	1	1	0	NONE	24*k									NONE				0	0	NORMAL	1	1	1000	0
222	Ͻ	6	1	1	0	NONE	24*k									NONE				0	0	NORMAL	1	1	1000	0
223		6	1	1	0	NONE	24*k									NONE				0	0	NORMAL	1	1	1000	0
224	Ļ	6	1	1	0	NONE	24*k									NONE				0	0	NORMAL	1	1	1000	0
225		6	1	1	0	NONE	24*k									NONE				0	0	NORMAL	1	1	1000	0
226	ȭ	6	1	1	0	NONE	24*k									NONE				0	0	NORMAL	1	1	1000	0
227		6	1	1	0	NONE	24*k									NONE				0	0	NORMAL	1	1	1000	0
228		6	1	1	0	NONE	24*k									NONE				0	0	NORMAL	1	1	1000	0
229	ǳ	6	1	1	0	NONE	24*k									NONE				0	0	NORMAL	1	1	1000	0
236	ȹǳ찭ȭ	6	1	1	0	NONE	16*k									NONE				0	0	NORMAL	1	1	1000	0
237	Ͻȭ	6	1	1	0	NONE	16*k									NONE				0	0	NORMAL	1	1	1000	0
238	ȭ	6	1	1	0	NONE	16*k									NONE				0	0	NORMAL	1	1	1000	0
239	Ļ갭ȭ	6	1	1	0	NONE	16*k									NONE				0	0	NORMAL	1	1	1000	0
240	ȭ	6	1	1	0	NONE	16*k									NONE				0	0	NORMAL	1	1	1000	0
241	ȭİȭ	6	1	1	0	NONE	16*k									NONE				0	0	NORMAL	1	1	1000	0
242	ɰȭ	6	1	1	0	NONE	16*k									NONE				0	0	NORMAL	1	1	1000	0
243	ȭ	6	1	1	0	NONE	16*k									NONE				0	0	NORMAL	1	1	1000	0
244	ǳȭ	6	1	1	0	NONE	16*k									NONE				0	0	NORMAL	1	1	1000	0
246	hit	0	1	40	0	NONE	0.4*k+(32*k/2)							DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
256	CRUSH200ų	0	1	1	0	HP	-5*k*atk				2			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH		NONE				0	0	MELEE	0	1	0	300
257	Ϲݹ350ų	0	1	1	0	HP	-5*k*atk				5			ATTACK,USE_MELEE_DAMAGE,SPLASH		NONE				0	0	MELEE	0	1	0	525
258	CRUSH300ų	0	1	1	0	HP	-5*k*atk				7			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH		NONE				0	0	MELEE	0	1	0	450
259	Ϲݹ200ų	0	1	1	0	HP	-5*k*atk				9			ATTACK,USE_MELEE_DAMAGE,SPLASH		NONE				0	0	MELEE	0	1	0	300
260	CURSH400ų	0	1	1	0	HP	-5*k*atk				10			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH		NONE				0	0	MELEE	0	1	0	600
261	250ų	0	1	1	0	HP	-5*k*atk				9			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON		NONE	80			0	0	MELEE	0	1	0	375
262	SLOW300ų	0	1	1	0	HP	-5*k*atk				12			ATTACK,USE_MELEE_DAMAGE,SPLASH		MOV_SPEED	-20	10		0	0	MELEE	0	1	0	450
263	SLOW4000ų	0	1	1	0	HP	-5*k*atk				12			ATTACK,USE_MELEE_DAMAGE,SPLASH		MOV_SPEED	-70	3	4	0	0	MELEE	0	1	2000	6000
264	THUNDERų	0	1	1	0	HP	-maxhp*k				12			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH		NONE				0	0	MELEE	0	1	0	500
265	HEAL4000ų	0	1	1	0	HP	0.1*maxhp*k				5			PARTY		NONE				0	0	NORMAL	1	1	3000	0
266	ATTACK_SLOW	0	1	1	0	NONE								SELFONLY,SPLASH,ATT_SLOW		NONE				0	0	NORMAL	1	1	0	3000
267	Ϲ0ų	0	1	1	0	HP	-5*k*atk				10			ATTACK,USE_MELEE_DAMAGE		NONE				0	0	MELEE	1	1	0	0
268	CRUSH0ų	0	1	1	0	HP	-5*k*atk				10			ATTACK,USE_MELEE_DAMAGE,CRUSH		NONE				0	0	MELEE	1	1	0	0
269	STUN200	0	1	1	0	HP	-5*k*atk				10			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN		NONE	1000	3		0	0	MELEE	0	1	0	300
270	normal_range_attack_confustion	0	1	1	0	HP	-5*k*atk				5			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_CONFUSION		NONE	80*k			0	0	MELEE	0	1	0	525
271	knockback_hp_absorb	0	1	1	0	HP	-5*k*atk				7			ATTACK,USE_MELEE_DAMAGE,SPLASH,HP_ABSORB,CRUSH		NONE	10			0	0	MELEE	0	1	0	350
272	knockback_bleeding	0	1	1	0	HP	-5*k*atk				7			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH,ATTACK_BLEEDING		NONE	100			0	0	MELEE	0	1	0	350
273	wide_area_damage_stun	0	1	1	0	HP	-maxhp*k				12			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN,CRUSH		NONE	1000	4		0	0	MELEE	0	1	0	500
274	wide_area_damage_sungma_str	0	1	1	0	SUNGMA_STR	-40*k		10		12			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH		HP	-maxhp*k	0		0	0	MELEE	0	1	1000	300
275	splash400_bleeding	0	1	1	0	HP	-5*k*atk				7			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_BLEEDING		NONE	30			0	0	MELEE	0	1	0	400
276	stun300	0	1	1	0	HP	-5*k*atk				7			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN		NONE	200	3		0	0	MELEE	0	1	0	300
277	splash400_poison	0	1	1	0	HP	-5*k*atk				5			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON		NONE	10			0	0	MELEE	0	1	0	400
278	stun400	0	1	1	0	HP	-5*k*atk				7			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN		NONE	200	3		0	0	MELEE	0	1	0	400
279	maze_keingnoll_boss_skill3	0	1	1	0	HP	-5*k*atk				20			ATTACK,USE_MELEE_DAMAGE,SPLASH,HP_ABSORB		NONE	50			0	0	NORMAL	0	1	0	400
280	posion_damage_sungma_move	0	1	1	1	HP	-5*k*atk				9			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON		NONE	80			0	0	MELEE	0	1	0	375
281	crush_damage_sungma_str	0	1	1	1	HP	-5*k*atk				17			ATTACK,USE_MELEE_DAMAGE,SPLASH		SUNGMA_STR	-20	10		0	0	MELEE	0	1	0	375
282	shackle_damage	0	1	1	1	HP	-5*k*atk				25			ATTACK,USE_MELEE_DAMAGE,SPLASH		MOV_SPEED	0	3	8	0	0	MELEE	0	1	0	450
283	white_dragon_skill0	0	1	1	0	HP	-5*k*atk				24			ATTACK,USE_MELEE_DAMAGE,SPLASH		NONE	0	0		0	0	MELEE	0	1	0	300
284	white_dragon_skill2	0	1	1	0	HP	-5*k*atk				45			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH,ATTACK_CONFUSION		NONE	50			0	0	MELEE	0	1	0	900
285	ڵ(̼)	8	1	1	0	MOUNT_UPGRADE_NIMBLE	(4+(horselv*skilllv/100))*(skilllv/3)		3+(skilllv*(horselv*0.4))/20		180			SELFONLY		MOV_SPEED				0	0	NORMAL	0	1	1000	0
286	ġ	8	1	1	0	MALL_EXPBONUS	((horselv*skilllv/100)+1.5)+(skilllv/8)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
287	ǳ()	8	1	1	0	MOUNT_UPGRADE_SPEED	(5+(horselv*skilllv/600))*(skilllv/5)		3+(skilllv*(horselv*0.4))/20		180			SELFONLY		ATT_SPEED				0	0	NORMAL	0	1	1000	0
288		8	1	1	0	NONE	(horselv*(skilllv*number(5,10)))/40*skilllv		1+(skilllv*(horselv*0.3))/20		300					NONE	(horselv*(skilllv*10))/40*skilllv			0	0	NORMAL	0	1	1000	0
289		8	1	1	0	NONE			(horselv*(skilllv*0.3))/60		600			SELFONLY		NONE				0	0	NORMAL	0	1	1000	0
290	˹̹ߵ	8	1	1	0	MOUNT_UPGRADE_NO_KNOCKBACK			3+(skilllv*(horselv*0.5))/20		180					NONE				0	0	NORMAL	0	1	1000	0
291	԰ΰ	8	1	1	0	ATTBONUS_HUMAN	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
292	԰Ե	8	1	1	0	ATTBONUS_ANIMAL	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
293	԰Կ	8	1	1	0	ATTBONUS_ORC	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
294	԰Թб	8	1	1	0	ATTBONUS_MILGYO	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
295	԰Ծ𵥵	8	1	1	0	ATTBONUS_UNDEAD	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
296	԰ԾǸ	8	1	1	0	ATTBONUS_DEVIL	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
297	԰Խ	8	1	1	0	ATTBONUS_CZ	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
298	԰Ի縷	8	1	1	0	ATTBONUS_DESERT	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
299	԰԰	8	1	1	0	ATTBONUS_INSECT	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
300	԰Ը	8	1	1	0	ATTBONUS_MONSTER	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
301	žθƮȿ	8	1	1	0	NONE	k*(skilllv/(140-horselv))							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
302	()	8	1	1	0	ATTBONUS_WARRIOR	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
303	(ڰ)	8	1	1	0	ATTBONUS_ASSASSIN	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
304	()	8	1	1	0	ATTBONUS_SURA	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
305	()	8	1	1	0	ATTBONUS_SHAMAN	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
306	()	8	1	1	0	ATTBONUS_WOLF	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
307		8	1	1	0	MOUNT_UPGRADE_SUNGMA_STR	3+(horselv*skilllv)*(skilllv/500)		3+(skilllv*(horselv*0.4))/20		180			SELFONLY		NONE				0	0	NORMAL	0	1	1000	0
308	ǽü	8	1	1	0	MOUNT_UPGRADE_SUNGMA_HP	3+(horselv*skilllv)*(skilllv/500)		3+(skilllv*(horselv*0.4))/20		180			SELFONLY		NONE				0	0	NORMAL	0	1	1000	0
309	׷	8	1	1	0	MOUNT_UPGRADE_SUNGMA_MOVE	3+(horselv*skilllv)*(skilllv/500)		3+(skilllv*(horselv*0.4))/20		180			SELFONLY		NONE				0	0	NORMAL	0	1	1000	0
310		8	1	1	0	MOUNT_UPGRADE_SUNGMA_IMMUNE	3+(horselv*skilllv)*(skilllv/500)		3+(skilllv*(horselv*0.4))/20		180			SELFONLY		NONE				0	0	NORMAL	0	1	1000	0
311		8	1	1	0	HIT_PCT	1+(skilllv*horselv/100)							SELFONLY,BUFF		NONE				0	0	NORMAL	0	1	1000	0
312	ʻ(ų1)	0	1	1	0	HP	-5*k*atk				7			ATTACK,USE_MELEE_DAMAGE,SPLASH,HP_ABSORB		NONE	20			0	0	MELEE	1	1	0	400
313	ʻ(ų2)	0	1	1	0	HP	-15*k*atk				23			ATTACK,USE_MELEE_DAMAGE,SPLASH		NONE				0	0	MELEE	1	1	0	1000
314	ʻ(ų2)	0	1	1	0	HP	-5*k*atk				18			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH,ATTACK_BLEEDING		NONE	30			0	0	MELEE	0	1	0	400
315	ʻ(ų1)	0	1	1	0	HP	-5*k*atk				30			ATTACK,USE_MELEE_DAMAGE,SPLASH,HP_ABSORB		NONE	10			0	0	MELEE	1	1	0	400
316	ʻ(ų2)	0	1	1	0	HP	-5*k*atk				47			ATTACK,USE_MELEE_DAMAGE,SPLASH		NONE				0	0	MELEE	1	1	0	1000
317	ʻ(ų1)	0	1	1	0	HP	-5*k*atk				7			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN		NONE	1000	3		0	0	MELEE	1	1	0	400
318	ʻ(ų2)	0	1	1	0	HP	-5*k*atk				15			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH		NONE				0	0	MELEE	1	1	0	400
319	(ų1)	0	1	1	0	HP	-5*k*atk				6			ATTACK,USE_MELEE_DAMAGE,SPLASH		NONE				0	0	MELEE	1	1	0	300
320	(ų2)	0	1	1	0	HP	-5*k*atk				31			ATTACK,USE_MELEE_DAMAGE,SPLASH		NONE				0	0	MELEE	0	1	0	300
321	(ų3)	0	1	1	0	HP	-5*k*atk				14			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_BLEEDING		NONE	100			0	0	MELEE	0	1	0	1000
322	change_equipment_page	0	0	0	0	NONE					3			DISABLE_BY_POINT_UP		NONE				0	0	NORMAL	0	1	0	0
329	(ų1)	0	1	1	0	HP	-5*k*atk				12			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH		NONE				0	0	MELEE	0	1	0	1500
330	(ų2)	0	1	1	0	HP	-5*k*atk				33			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_CONFUSION		NONE	100			0	0	MELEE	0	1	0	1200
331	(ų3)	0	1	1	0	HP	-5*k*atk				20			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH		NONE				0	0	MELEE	0	1	0	1500
332	Ƽ(ų1)	0	1	1	0	HP	-5*k*atk				12			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH,ATTACK_POISON		NONE	10	31		0	0	MELEE	0	1	0	500
333	Ƽ(ų2)	0	1	1	0	HP	-5*k*atk				17			ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH,ATTACK_STUN		NONE	20	3		0	0	MELEE	0	1	0	300
334	Ƽ(ų3)	0	1	1	0	HP	-5*k*atk				26			ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_STUN		NONE				0	0	MELEE	0	1	0	600
